Does gaming have a place in digital learning as a viable educational tool?
MD Hugh Viney discussed this topic in Education Technology this month. He said, “Implemented in the right way, gaming can help to hone and nurture lots of transferrable skills, from problem-solving to literacy and technical ability. As schools, we are well aware that happiness usually results in greater academic attainment and achievement. If teachers can somehow ‘gamify’ certain aspects of the learning process, perhaps some of the more stressful elements of classroom-based learning could be negated?” Click here to read more.